Getting Started


2Dimensions tools run entirely in your browser. To get started, first create an account on our website. Once you've registered, you can access Nima and Flare by going to Your Files.


  • Make sure you've verified your account. Check your email for a confirmation link.

  • Read our Quick Tips To Get You Started tutorial for Nima.

  • Follow some artists. This allows you to stay up to date on their latest files and learn from their techniques.

  • Personalize your profile. Tell your followers who you are by adding a bio and other social links!


WebGL is a browser rendering feature that allows Nima and Flare to run with desktop-class graphics performance. It comes built-in to all modern browsers and doesn't require any additional plugins. It is required to run Nima, Flare, and many parts of the 2Dimensions website.

WebGL is usually enabled by default on most browsers. Occasionally, some configurations have this feature turned off. Read on to find out how to enable WebGL if it's disabled.

GPU Switching

Many laptops nowadays have two GPUs: an integrated low-power GPU (to save battery) and a discrete high-power GPU (for maximum performance). The OS will automatically switch between the integrated and discrete GPU to efficiently balance battery life and performance.

A few of our Windows users have noticed that this GPU switching will occasionally cause Flare to crash. It doesn't appear to happen with macOS.

The solution is to make Windows always use the high-performance GPU with your browser. If you're a MacBook user, you may want to make macOS use the discrete GPU purely for performance reasons.

Opening Nima and Flare

Launch Nima and Flare by navigating to Your Files. Double click on a file to open it, or click on the plus icon to create a new one.

Core Concepts

Get started with Flare and Nima by learning their core concepts.

Nima or Flare?

‚ÄčFlare is our latest tool, with all our latest features. It supports vector and raster graphics. Nima was our original tool and only supports raster images. Nima is primarily designed for character animation. Flare is for UI and character design; you can use it for both apps and games.

As Flare is a newer tool, it doesn't have as much runtime support as Nima (though it's constantly growing). Be sure to check our runtimes page to make sure your platform is supported before making a decision.

Note that our runtimes are all open source. If you have a platform you'd like to see supported, feel free to let us know in the roadmap. Or feel free to contribute to the community by porting one yourself!